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DVD On Demand: The Streaming DVD Experience
(4/2003)
by Douglas Dixon
Media Quality
Playback Experience
Interactive Experience
DVD on Demand
References
What we know and love as "DVD" keeps adding more dimensions --
consumer electronics and computer, set-top and desktop, players and recorders,
interactive experiences and creative authoring. Of course, DVD is at the core a
disc media format, yet its most important aspect for the mass market is the
movie-watching "DVD experience," combining high-quality content with
interactive navigation and alternate presentations. The power of the DVD disc,
the physical media, has been the ability to provide this kind of experience in a
convenient transportable package, with high confidence that any viewer can enjoy
the full experience on a wide range of players, from set-top to portable to
computer.
In comparison, while Web sites and streaming media are dynamic and sexy, and
can be rapidly updated with new information, the actual streaming experience is
heavily constrained by the limitations of the available Internet connection and
bandwidth. As a result, streaming media has been used primarily as a linear
playback medium, too often providing a less than satisfactory experience
characterized at best by small video windows and reduced frame rates, and at
worst by stuttering playback and sluggish response times.
However, this picture has changed significantly with the latest generation of
streaming media formats, which combine yet another major advance in compression
technology with even stronger support for interactivity. As a result, the
apparently obvious differences between DVD and streaming media are becoming more
blurred. After all, if what we know as "DVD" is about the interactive
experience, delivered in an integrated package, then it does not necessarily
need to be delivered on an optical disc.
What, than, are the key components of the DVD experience? Clearly, it starts
with the content: high-quality video, surround-sound audio, images, and text.
DVD also provides interactivity, with menus to navigate among different
collections of content, as well as chapter points to facilitate jumping directly
to sections of interest. DVD then adds another dimension of content and
interactivity, with multiple parallel streams of video, audio, subtitles, and
graphics. In addition, the interactivity is not limited to choosing which piece
of content to play, but also includes switching dynamically between segments and
streams during playback, and even the ability to program customized or even
random playback and overlay effects for subtitles and graphics.
In terms of quality, the latest generation of streaming media formats
introduced in 2002 has taken another major step forward in providing
high-quality compression at broadband data rates. Both RealNetworks RealVideo 9
and Microsoft Windows Media 9 now scale not only in bitrate from dial-up to
broadband and beyond, but in picture resolution across the full range from
handheld displays up to high-definition video with multi-channel surround sound.
Streaming formats now can deliver "near-DVD" quality at around 500
Kbps rates for broadband, and visually lossless compression quality as low as 2
or even 1 Mbps.
These advances have made streaming video on demand and download movie rental
services commercially viable over broadband connections. RealNetworks' consumer
subscription businesses reached over 900,000 paying subscribers by the end of
2002. The RealNetworks RealOne SuperPass service offers subscription programming
for $9.95 a month, including PGA golf, Major League Baseball, NBA basketball,
NASCAR racing, CNN, ABC news, and iFilm videos. Meanwhile, Windows Media Player
9 provides built-in access to premium services including PressPlay and CinemaNow,
which offers streaming or download rental of hundreds of movies for as little as
$2.99.
Meanwhile, the standards community is also advancing compression quality. Of
course, MPEG-2 has been a tremendous success for DVD and digital television. The
next step, the MPEG-4 format, was approved in 1999. It provides not only better
scalable compression but also explicit support for interactive multimedia across
networks. MPEG-4 is currently being extended to provide substantially higher
video quality, under the name Advanced Video Coding (AVC), also known as ITU
H.264 / MPEG-4 part 10. The MPEG-4 Industry Forum includes more than 100
companies working to further the adoption of the MPEG-4 standard. And Apple's
new QuickTime 6 features MPEG-4 as the mainstream format for video delivery, and
saw more than 25 million downloads in the first 100 days after it was released.
This improved compression creates a significant paradigm shift for working
with video, with full-quality video at data rates around 1 Mbps (as opposed to 6
Mbps for MPEG-2 on DVD or 25 Mbps for DV). It is now feasible to store hundreds
of hours of video on a typical hard drive, tens of hours on a DVD disc, and even
a couple hours on a CD. For example, just as many CD audio players now support
MP3 format, Windows Media format is being built into over 200 consumer
electronics devices including set-top DVD players, to allow more hours of audio
and video to be stored and played from a single disc or device.
Or if you want a packaged viewing experience on disc, Microsoft is partnering
with Matsushita Electric (Panasonic) and Fujifilm to evangelize the HighMAT
(High-Performance Media Access Technology) format. HighMAT is designed for
burning music, video and photo collections from a PC to recordable discs in a
format that can be played and viewed on a wide variety of consumer electronics
devices, ranging from car stereos to CD players to DVD players.
But even if you can stream high-quality video to provide linear playback over
broadband, a DVD-like experience requires interactivity, and in the context of a
packaged and reliable experience. These new streaming formats do provide a
better and more reliable experience, even delivered over the arbitrary
connections of the Internet.
Apple, RealNetworks, and Microsoft have upgraded their streaming formats as
end-to-end systems, building tolerance for network hiccups into the compression
/ decompression algorithms (codecs), compression tools, servers, and players.
Servers and players can work together to dynamically adjust to the currently
available data rate (i.e., by selecting from several available streams), and
players and codecs can accommodate intermittent packet loss and dropped frames
(i.e., by varying the frame rate and even synthesizing in-between frames). Of
course, while these measures can hide transient problems in an Internet
connection, the broadband experience still cannot compare to the reliability of
playing directly from a local DVD disc.
In addition, these systems include "instant-on" technology that
minimizes the agonizing wait when starting playback of a new stream (as the
beginning of the stream is downloaded and pre-buffered for playback). This
improvement also means that it is now feasible to dynamically switch streams
during playback (given adequate bandwidth), much like switching between
alternate tracks on a DVD.
And what about interactivity? Of course, the Web is interactive, with dynamic
HTML and Flash animations (and those wonderful pop-up ads). But a DVD-like
experience is about interactive audio and video playback, not just clicking an
animated button to start playing a video clip in a separate window. DVD is an
authored, packaged experience, more like an entire rich content application
created in an application like Macromedia Director and delivered over the Web
through the Flash player.
The streaming community is developing several approaches to providing a
choreographed and integrated interactive Web experience. The Synchronized
Multimedia Integration Language (SMIL, pronounced "smile") is designed
to support simple authoring of interactive audiovisual presentations, providing
for animation, layout, and synchronization of objects in space and time (and
layers) over. Various versions of SMIL are supported by the RealNetworks RealOne
Player and Microsoft Internet Explorer 5.5 and 6.0.
The MPEG-4 standard goes even further, to encapsulate not only multiple media
objects, but also their interactive behavior, into a packaged stream. MPEG-4
supports video, audio, text, graphics, and other synthetic content. It permits
video streams to be decomposed into multiple objects (i.e., as foreground and
background layers). It then provides tools to create a unified production by
animating the behavior of these objects over time, and then delivering the
result as an interactive experience.
Instead of packaging the entire experience into a single stream, Microsoft
and RealNetworks are encouraging developers to coordinate integrated multimedia
through the use of programming interfaces. In this way, video can be embedded
within Web pages, user actions on the page can change the video (changing or
switching streams), and timed events in the video can cause updates on the page
(such as displaying associated subtitles or illustrative animations).
If you do want a more packaged experience, Peter Gabriel's recent album,
"Up," debuted on the Web in Windows Media 9 format as a 188 MB
download. The free one-week preview played the album in 5.1-channel
surround-sound, plus displayed the lyrics and provided links to additional
material.
These continued improvements in video compression technology, combined with
the explosion of options for creating integrated multi-media Web-based streaming
presentations, are bringing DVD-like experiences to the Web. The technology
components are in place, but the interactive content is still in its infancy, as
the content creators are beginning to explore the possibilities and the tool
developers are creating the authoring and playback software to enable those
possibilities.
Even so, the compelling advantage of the DVD, for both viewers and content
developers, it that is a hugely popular single standard for packaging up a
viewing experience. As a result, DVDs can be played across a wide range of
devices, with high confidence that the viewer will experience the full quality
and interactivity of the author's intended design.
But what happens as the streaming experience continues to improve, and
consumers are able to order up a "DVD on Demand" experience over a
cable or Internet connection, complete with menus, additional complementary
material, and alternate views? If consumers come to call this experience a
"DVD movie," the meaning of "DVD" itself may change, as it
becomes a generic term for a Digital Video Dynamic experience.
Apple QuickTime - QuickTime content and Player
www.apple.com/quicktime
Apple QuickTime - Developer information
developer.apple.com/quicktime
Microsoft Windows Media - Windows Media content
www.windowsmedia.com
Microsoft Windows Media - Windows Media Player and tools
www.microsoft.com/windows/windowsmedia
Real Networks - Players and content
www.real.com
RealNetworks - Technology and tools
www.realnetworks.com
Synchronized Multimedia Integration Language (SMIL)
World Wide Web Consortium (W3C)
www.w3.org/AudioVideo/
MPEG-4 Industry Forum (M4IF) - MPEG-4 technology, products and services
www.m4if.org
Internet Streaming Media Alliance (ISMA) - Open standards for streaming rich
media
www.isma.tv
Moving Picture Experts Group (MPEG) - MPEG compression standards
mpeg.telecomitalialab.com ->
www.chiariglione.org/mpeg/standards.htm
Envivio - Tools for MPEG-4 streaming and broadcast
www.envivio.com
iVAST - Creation and delivery of interactive and enhanced rich media
experiences
www.ivast.com
HighM.A.T. - High-Performance Media Access Technology
www.highmat.com
(Originally published in Mediaware Magazine.
March/April 2003.)
Copyright
2003 IRMA/Mediapar Reprinted
with Permission
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